Experience System
Through training, missions, battles, and building relationships, a shinobi gains Experience. Experience is a value that can be used to increase one's Attributes, learn techniques, or increase their mastery of their Jutsu.
Experience Shop
The following are the costs of things that can be purchased with Experience.
Attributes
Attributes are a character's statistics. They are measured in Tiers.
Jutsu
Jutsu are the types of uses of chakra such as Ninjutsu, Genjutsu, Taijutsu. One's skill in them is measured in Levels.
Techniques
Techniques are the actual executions of Jutsu, Fireball Jutsu, Rasengan, etc. They rank from E to S.
Through training, missions, battles, and building relationships, a shinobi gains Experience. Experience is a value that can be used to increase one's Attributes, learn techniques, or increase their mastery of their Jutsu.
Experience Shop
The following are the costs of things that can be purchased with Experience.
Attributes
Attributes are a character's statistics. They are measured in Tiers.
- Tier 1: Default
- Tier 2: 25xp
- Tier 3: 40xp
- Tier 4: 75xp
- Tier 5: 125xp
- Tier 6: 200xp
- Tier 7: 300xp
- Tier 8: 500xp
- Tier 9: 750xp
- Tier 10: 1,000xp
Jutsu
Jutsu are the types of uses of chakra such as Ninjutsu, Genjutsu, Taijutsu. One's skill in them is measured in Levels.
- Lvl.1 50xp
- Lvl.2 125xp
- Lvl.3400xp
- Lvl.41,000xp
Techniques
Techniques are the actual executions of Jutsu, Fireball Jutsu, Rasengan, etc. They rank from E to S.
- E-Rank: Free upon Lvl.1 in a Jutsu.
- D-Rank: 15xp
- C-Rank: 30xp
- B-Rank: 65xp
- A-Rank: 100xp
- S-Rank: 250xp
- Kinjutsu*: Cost is unique to every Kinjutsu.