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Seihei Naidoshou Gonyuu (Samurai Advanced Style)

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Kouketsu

Kouketsu
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Seihei Naidoshou Gonyuu (Samurai Advanced Style) Sng


Seihei Naidoshou Gonyuu is the advanced version of the samurai’s standard art. Taught only to those considered “prodigies” in the Land of Iron’s vast army, masters of this style are revered for their peerless finesse and skill with a sword.

The SNG style consists of two primary houses, being: the House of Blades and the House of Steps. One focuses on the swordsman’s craft in using his or her bladed weaponry, while the other focuses more on the user’s ability to move with unprecedented speed.

While practitioners are allowed to learn maneuvers and tactics from either house, there comes a certain point where they must choose which path they shall follow in full.  Only then will the most secret teachings be revealed to then.


Restrictions
1. This fighting style is only available to the Samurai class. Likewise, in order to be available for this style, the user must first learn all of the standard Naideshou Gonyuu techniques to their maximum rank.

2.The SNG fighting style is only available to Master Samurai.

Kouketsu

Kouketsu
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As stated, the Seihei Naideshou Gonyuu style is separated into two major "houses." These schools focus on entirely separate aspects of the style, though encourage their practitioners to acquire knowledge of their fellow school. However, practitioners must choose a "main" style, which means that the other will becoming their "secondary."

In doing so, they will effectively prohibit themselves from learning certain techniques after a certain rank from the school that is not their primary House. Practitioners may learn all techniques respective to their primary House, but are limited to c-ranked techniques and below in their secondary House, along with one B-rank technique.

Kouketsu

Kouketsu
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Kabuseruken (Blade Cover)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low

    A rather simple but effective technique, this allows the user to effectively sheath their enemy’s weapon in their (the user’s) scabbard during a thrusting assault. While this extreme precision and accuracy does not get used often, there have been a few times it has come in handy. Should your opponent be foolish enough to stab at you while you scabbard is in reach, they will find themselves without a weapon and primed for a counter-assault.Note: This ability is only effective against thrusts from standard katanas.


Dagekimaruchi (Multi-Strike)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid

    One of the more basic sword arts, this allows the practitioner to deliver multiple blows with deadly accuracy and precision with seemingly nothing more than a single swing of their blade. To the normal eye, the additional strikes leave ephemeral traces of silver (or white) light in their wake, hinting that more has occurred than what the “illusion” of the strike would lead you to believe.Note: The maximum amount of strikes that may be delivered with this technique is four. It should also be noted that this technique can be used to defend against multiple strikes delivered at roughly the same time (including itself, in some cases [wherein your enemy is using this to assault you]). This ability has a one post cooldown between uses.


Kensuraidingu (Sliding Blade)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid

    A rather basic, yet deadly effective, sword technique, this revolves around the user adding nearly a foot (as most handles are around that length) of additional length to their strike in an instant. Generally anchoring the sword over their sword-wielding arm’s respective shoulder, the user then lashes out in a horizontal strike, all the while letting the handle slip through their grasp. This deceitful maneuver allows the user to hit their target from an even greater range than their enemy might think possible.Note: The chakra used in this technique allows the user to effectively slide their grip from the top of the pommel (right beneath the hilt) to the end (the butt of the handle), without worrying about the sword accidentally slipping from their hold. This “absolute grip” exists solely for the duration of this technique, and no other time. This is a slashing technique, and can only be executed in that manner.


Kireme Kobudou (Weapon Break)
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: 2x Mid

    As masters of the blade, SNG practitioners are fairly seasoned in the “pressure” needed to completely dismantle weaponry. Item in hand, they can deliver a quick and powerful strike, effectively snapping the opposing item clean in two at the point of impact. This technique can also be used against softer materials, like the human body, to easily break someone’s bones.Note: This can be performed with any object their holding; however, anything less durable (i.e isn’t harder) than a stone will shatter after the technique has been completely. If used on a person, this technique will instantly break the bone in the appendage struck.


Kuzuhidorasen (Nine-Headed Hydra Flash)
Rank: S
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Massive

    The final form of the Dagekimaruchi technique, this ability takes the art to an entirely new plateau of power. Rather than five points, the user is capable of striking all nine of a victim’s vital points simultaneously. The sheer speed of the technique is said to have made it unavoidable by standard methods and that only the Daidarabotchi’s speed is greater. Regardless, this technique is revered to have claimed countless lives since the establishment of the House of Blades.Note: Due to the immense speed used to execute this technique, the only method of avoiding (or parrying) is to achieve a greater speed; this means roughly that of the 3rd gate or higher. This technique can only be used once per thread, takes a full post to charge (it cannot be used in the same post that it is charged, and the user's hand must be on the handle) and causes and extreme amount of strain on the user (effectively removing their taijutsu primary perk for the remaining duration of the thread).


Uchikudaku (Shatter)
Rank: S
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: 2x High

    A particularly lethal ability, this allows the user to “scatter” their blade into a hundred slivers with all the ferocity of an explosion; and though this ability cannot be used while in motion, it does provide a very strong deterrent for approaching enemies. Likewise, this also allows the user to turn a simple stab into an even more fatal situation. The eruption of these shards while buried in a person’s gut leaves no room for survival, no matter how strong the victim may be.Note: This ability simply allows the user to “shatter” their sword into 100 small shards, exploding out in all directions in front of the user up to five meters away from the point of detonation. This technique cannot be employed while the sword is in motion (it must be still), and effectively leaves the samurai without a weapon for the entirety of the following post. After this cool down, their sword will immediately reform once again.


Daidarabotchi (God of Giants)
Rank: S
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Massive

    The ultimate sword art of the SSNG style, this is the final technique learned by those seeking to become a master of the House of Blades. Generated by creating a tremendous amount of pressure along the length of the blade, the user can release a horizontal ‘slash’ that is said to be nearly impossible to avoid. There have even been some shinobi possessing predicting dojutsu, such as the Sharingan, that have fallen prey to this powerful technique. It cuts so fast that it is said the victims don’t even know they’re dead (this is for flare, only; a victim of this technique may post after they’ve been struck, though carry out no form or attacks or defense. They will expire in the following post).Note: This technique can be separated into two categories, armed and unarmed:

      Armed: With a weapon, the user places their blade horizontally before them and clamps the back of the blade, near the tip, between their middle and index finger. The chakra used is distributed between the arm clamping (essentially pulling it back), and the hand around the pommel (pulling forward). This spread of chakra creates an unbelievable amount of pressure build up, which can then be unleashed at the user’s will.Due to the focus needed to maintain this “pressure,” the user can only move up to a maximum of three meters from their starting point (i.e where they began the technique).When released, the pressure created from the conflicting forces erupts in, propelling the blade in a horizontal slash at unimaginable speeds (roughly equivalent to x3 the speed of your average shinobi). It is said that only those with a fully matured Sharingan are capable of evading this lethal strike.Unarmed: Without a weapon, the user forms a fist with one hand and places it into the palm of another, distributing the chakra evenly through their body to create the same intense pressure. When released, the user’s fist whips out at the opponent, and upon connection, deals an incredibly amount of blunt force trauma. The speed of this technique is no different than the armed version.This version of technique can easily tear a victim’s jaw completely from their face, or do irreversible damage to appendages if struck (such as permanently tearing the ligaments and dealing almost irreparable damage to the bone structure).

    This technique can only be used once per thread. Furthermore, this technique can only be learned by those who have dedicated themselves fully to the House of Blades and mastered all of the techniques it offers. Moreover, this technique can only be performed with traditional katanas.

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